Major Breakthrough

In September, I had what I believed to be a breakthrough with Armor & Ash.  For about a year now I’ve been struggling with what to do with Heroes in the game.  And removing them wasn’t an option.  It was clear though that something was a little off with how they...

Playtesting the Evil Eye

My wife and I recently play tested a game of Armor & Ash using the Forest Elves and Fomorians.  She was the Elves, which lost, by a lot.  Of course, this prompted her to claim that the Fomorians are too powerful and not balanced against the rest of the factions. ...

Decks Were Not Created In Order

It might come as a surprise to find out that the factions and unique characters that end up in the final version of a game are not necessarily the factions that came to mind first when creating the game.  I know this to be true of many games as I listen designer...

Beast Deck & Fear

After a few playtests, it occurred to me that I might want to save the Young Griffin card for a supplemental Beast deck I’m beginning to formulate.  I already have plans for an Elemental deck, which is coming along nicely, but I’m starting to think I need a Beast deck...

Diverse Characters in Games

Continuing my earlier post about diversity within the factions, I recently created a few new characters for the Forest Elves and the Undead faction.  For the Forest Elves, one of the first of the new cards I added was a Young Griffin.  The Griffin has the Type: Beast...

Completely Balanced is Boring

In an earlier post I talked about how I graphed out each of the faction decks that make up Armor & Ash.  By the numbers, it looked like the Undead deck was the weakest while the Ghob-ling deck was the strongest.  However, during playtests, it seemed that the...

Elemental Damage

Today, we are testing version 3.something of the game. My enthusiasm is high and the ideas about how to make the game better are coming quick. The new major, possibly major, revelation or change to the game is that for quite some time I have wanted to incorporate some...

Card Diversity in Armor & Ash

Today I want to talk about the diversity of units within each faction because my original concept is a lot different than where the game is currently.  The first faction I designed was the Undead.  Making the bad guys first felt somehow easier.  And really, ever good...

Armor & Ash, The Early Versions

When the original idea for the card game, Armor & Ash, came into my head I started writing the core elements of it down on paper.  I wrote down all of the core concepts and major elements that made up the game.  These were just ideas, but contained information...